art of geek war just went high tech. You probably
already know by now the general vibe of the Fantasy Geek
game on Facebook. You must pick and manage the best
scoring gaggle of geeks to win the week and the lady (elven
princess Smuuuda of course). Each geek has his own
special attributes among 6 different categories and
that's fun and all but such a small, small part of the
game. Perks and Traps are really where the geek game
lives an breathes. Let's take a look at your arsenal
and count the ways you'll bring all Geekdom to your
you look at the main Fantasy Geek game screen, right in
the center, you'll see a brightly colored bar that
houses perk, traps, and bling. This is where you can
scroll through the available perks and traps to drag and
drop over various players. It's that easy...see a perk
you like and drag and drop it onto your geek member.
Once you release the perk/trap on a player, there's no
backing out. It's gone. You can apply one per day
during the week so use them wisely, young Geek-i
(sorry...that was a stinky call). So now that we
understand the method of applying the perk/traps, let's
get into how they work.
First, the perks. Perks are things that improve the
geek's ability, typically along one category. The
simplest perks kick up points for a given player in a
given category. The goal of the game is to have the
highest cumulative score in a category across all six of
your geek players in order to capture that category for
the week and the points associated. Based on this, you
may have some categories that are pretty strong already
based on your geek's base scores. You may want to kick
up those scores with perks to ensure you win them or you
may want to apply the perks to the next best category
where you're not at inherently strong without them.
This assumes you'll win the strongest category but
that's where strategy comes into play. The other 5
players are making the same calculations so think it
through. This is only the beginning of the Perks.
next set of perks will protect a given player's category
from traps (which we'll discuss next). If one of the
other player's puts a trap on your player, these
protective perks will block them. There are even Perks
that will reverse traps back onto the sender's team.
Payback's a ...well you know the rest. There's even
another subset of perks which are akin to rolling the
geek dice. They can kick up your scores much higher
than the standard perks but they can also hurt you (to a
lesser extent). Vegas, anyone?
let's look at traps which will probably resonate
strongly with all those trouble-making friends of
yours. Traps are applied to opponent's geek players.
They do all sorts of things but primarily, they reduce
the scores of those they're applied to. You may want to
target an opponent's star geek but be careful, he or she
may have a reversal or protection perk on that player.
Maybe you go for the 2nd best since they need the
category total score across all geeks on his team.
There are also System traps roaming around like wraiths
(please see D&D manual for reference) in the night
looking for a geek team victim. They bounce from player
to player each day randomly and you never know who's
going to end up with them. Same things are out of our
hands after all.
Finally, there are the Bling perks. These are sweet.
They cost 25 cents but the strategery (yes, we used that
word and we're fine with it) they bring out is
impressive. Essentially, you can drag/drop the Bling
Effects onto existing perks/traps to augment their
powers of subterfuge. There are Delay bling effects
which won't show to the board including those affected
for a random # of days. There's Stealth bling effects
which don't show until reveal. There's Misdirect
effects which show as coming from another opponent. Oh,
how we love to sow discontent. Finally, there's the
Ghost effects which are decoys. They look like traps
applied to a player but they're not real. They eat up
resources and they and foment dissent among the ranks.
We'll provide more details on each individual Perk/Trap
but this is a good, quick and dirty introduction to the
world of Geek Domination and how you'll rule the 12
sided dice of this land!