Sometimes, we just want the speakers to go to 11 and our
Fantasy Geek game on Facebook is no different. The
Perks and Traps are beautiful for some serious strategy
in your question to dominate all Geekdom but Bling is
where the real deviousness comes into play and it plays
hard! Let's look at the Bling perk/traps and look at
how they can turn the tides in your favor.
First, what are the perks and traps? Perks are options
you can apply to your geek game players to either
improve their scores or protect them from traps. Traps
are options you can apply to your opponents to punish
their geek players with unmerciful power. Bling
perks/traps take it to a new level. First, you buy
Bling perks/traps through the Bling Bank for a small 25
cents each. You are allowed to buy up to 5 a week and
they will use up your 1 perk/trap per day quota. The
Bling perk/traps work much like the regular geek game
perk/traps but with added strategic elements. Let's
look at the main groups of these elements now.
First, there's Delay bling perk/traps. When you apply
these Delay perk/traps, they will not show to the
affected member or board for a random period of time
between 2-4 days (but always by week-end reveal time).
This is sweet since the other opponents will make
decision based on what they see and guess what, they
don't see your Bling Delay perks/traps. They'll start
exploding all over the board days into the week's match
to wreck all kinds of damage and demand adjustments to
their strategy. It's like a little timed bomb that goes
off long after you left.
are Stealth bling perk/traps. These carry the delay's
subterfuge in a new direction and will only show at
reveal. There's no chance for the affected geek game
opponent to react and adjust for stealth perk/traps.
They're like virus just waiting to strike and you can
unleash them. The use of stealth perk/traps works when
you don't want to give the opponent an ability to adjust
to regular perk/trap or even in a panic, to delay
to sew a little dissension in the group, we next
introduce you to the Misdirect bling perk/traps. When
you apply these perks/traps, they will show as coming
from another opponent. The affected member (received
the trap) will then blame the other person and react
accordingly. He/she may profess that the trap is not
from them but who's to know. Trust is broken and you
have successfully thrown them off your scent. Or have
Finally, there's the Ghost bling perk/traps. These
appear to be perks or traps on the board but they're
not! It's really a mirage that will not show until
week-end's reveal. This will force your opponents to
waste resources protecting against an imaginary foe.
Why not use a real trap instead? It's the age-old fun
of bluffing while staring at a 7 and 4. They'll think
twice next time they protect against that trap but will
they guess correctly? That's the whole point.
Deception is a geek's best friend. Only second, to a